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Plains (0277)
Murders at Karlov Manor
(L)
Collector #: 0277 |
Basic Land - Plains
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Push // Pull
Murders at Karlov Manor
(U)
Collector #: 0250 | ![]() ![]() ![]() ![]() ![]()
Sorcery
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Push: Destroy target tapped creature. ----- Pull: Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. | |
Clue Token (0017)
Murders at Karlov Manor
(S)
Collector #: 0017 |
Token Artifact - Clue
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Island (0280)
Murders at Karlov Manor
(L)
Collector #: 0280 |
Basic Land - Island
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Leering Onlooker
Murders at Karlov Manor
(U)
Collector #: 0091 | ![]() ![]()
1/3 Creature - Vampire
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Flying![]() ![]() ![]() | |
Reckless Detective
Murders at Karlov Manor
(U)
Collector #: 0141 | ![]() ![]()
0/3 Creature - Devil Detective
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Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. | |
Rot Farm Mortipede
Murders at Karlov Manor
(C)
Collector #: 0102 | ![]() ![]()
3/4 Creature - Insect
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Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifellink until end of turn. | |
Sanguine Savior
Murders at Karlov Manor
(C)
Collector #: 0230 | ![]() ![]() ![]()
2/1 Creature - Vampire Cleric
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Flying, lifelink Disguise ![]() ![]() ![]() ![]() When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. | |
Spirit Token
Murders at Karlov Manor
(S)
Collector #: 0012 |
1/1 Token Creature - Spirit
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Flying | |
Swamp (0281)
Murders at Karlov Manor
(L)
Collector #: 0281 |
Basic Land - Swamp
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Wrench
Murders at Karlov Manor
(U)
Collector #: 0037 | ![]()
Artifact - Clue Equipment
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Equipped creature gets +1/+1 and has vigilance and "![]() ![]() ![]() Equip ![]() | |
Bubble Smuggler
Murders at Karlov Manor
(C)
Collector #: 0041 | ![]() ![]()
2/1 Creature - Octopus Fish
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Disguise ![]() ![]() ![]() ![]() As Bubble Smuggler is turned face up, put four +1/+1 counters on it. | |
Case of the Gorgon's Kiss
Murders at Karlov Manor
(U)
Collector #: 0079 | ![]()
Enchantment - Case
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When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. To solve - Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved - This case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. | |
Clue Token (0015)
Murders at Karlov Manor
(S)
Collector #: 0015 |
Token Artifact - Clue
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Eliminate the Impossible
Murders at Karlov Manor
(U)
Collector #: 0054 | ![]() ![]()
Instant
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Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "![]() | |
Galvanize
Murders at Karlov Manor
(C)
Collector #: 0128 | ![]() ![]()
Instant
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Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. | |
Jaded Analyst
Murders at Karlov Manor
(C)
Collector #: 0062 | ![]() ![]()
3/2 Creature - Human Detective
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Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. | |
Meddling Youths
Murders at Karlov Manor
(U)
Collector #: 0219 | ![]() ![]() ![]()
4/5 Creature - Human Detective
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Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with " ![]() | |
Murder
Murders at Karlov Manor
(C)
Collector #: 0095 | ![]() ![]() ![]()
Instant
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Destroy target creature. | |
A Killer Among Us
Murders at Karlov Manor
(U)
Collector #: 0167 | ![]() ![]()
Enchantment
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When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. | |
Airtight Alibi
Murders at Karlov Manor
(C)
Collector #: 0149 | ![]() ![]()
Enchantment - Aura
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Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. if it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. | |
Alley Assailant
Murders at Karlov Manor
(C)
Collector #: 0076 | ![]() ![]()
3/3 Creature - Vampire Rogue
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Alley Assailant enters the battlefield tapped. Disguise ![]() ![]() ![]() ![]() ![]() When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. | |
Burden of Proof
Murders at Karlov Manor
(U)
Collector #: 0042 | ![]() ![]()
Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise it has base power and toughness 1/1/ and can't block Detectives. | |
Convenient Target
Murders at Karlov Manor
(U)
Collector #: 0119 | ![]()
Enchantment - Aura
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Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. ![]() ![]() | |
Culvert Ambusher
Murders at Karlov Manor
(U)
Collector #: 0158 | ![]() ![]() ![]()
4/5 Creature - Wurm Horror
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When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise ![]() ![]() ![]() ![]() | |