MTG / Mystery Booster 2
1 - 25 of 121 results
Refine search:
Aether Vial
Mystery Booster 2
(U)
Collector #: 0216
FOIL
|
Artifact
|
At the beginning of your upkeep, you may put a charge counter on Aether Vial. : You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. |
|
- NM
- EX
- VG
- G
Ancient Stirrings
Mystery Booster 2
(C)
Collector #: 0202
FOIL
|
Sorcery
|
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
Arcane Signet
Mystery Booster 2
(C)
Collector #: 0254
FOIL
|
Artifact
|
: Add one mana of any color in your commander's color identity. | |
- NM
- EX
- VG
- G
Arena
Mystery Booster 2
(R)
Collector #: 0239
FOIL
|
Land
|
, : Tap target creature you control and target creature of an opponent’s choice they control. Those creatures fight each other. | |
- NM
- EX
- VG
- G
Back to Basics
Mystery Booster 2
(R)
Collector #: 0154
FOIL
|
Enchantment
|
Nonbasic lands don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
Basalt Monolith
Mystery Booster 2
(U)
Collector #: 0217
FOIL
|
Artifact
|
Basalt Monolith doesn’t untap during your untap step. : Add . : Untap Basalt Monolith. |
|
- NM
- EX
- VG
- G
Brainstorm
Mystery Booster 2
(C)
Collector #: 0155
FOIL
|
Instant
|
Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
Cabal Ritual
Mystery Booster 2
(C)
Collector #: 0177
FOIL
|
Instant
|
Add to your mana pool. Threshold - Add to your mana pool instead if seven or more cards are in your graveyard. |
|
- NM
- EX
- VG
- G
Captain Sisay
Mystery Booster 2
(R)
Collector #: 0250
FOIL
|
2/2 Legendary Creature - Human Soldier
|
: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
Chain of Vapor
Mystery Booster 2
(U)
Collector #: 0156
FOIL
|
Instant
|
Return target nonland permanent to its owner’s hand. Then that permanent’s controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy. | |
- NM
- EX
- VG
- G
City of Brass
Mystery Booster 2
(R)
Collector #: 0240
FOIL
|
Land
|
Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color. |
|
- NM
- EX
- VG
- G
Collected Company
Mystery Booster 2
(R)
Collector #: 0203
FOIL
|
Instant
|
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on bottom of your library in any order. | |
- NM
- EX
- VG
- G
Command Tower
Mystery Booster 2
(C)
Collector #: 0256
FOIL
|
Land
|
: Add one mana of any color in your commander's color identity. | |
- NM
- EX
- VG
- G
Contamination
Mystery Booster 2
(R)
Collector #: 0178
FOIL
|
Enchantment
|
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces instead of any other type and amount. |
|
- NM
- EX
- VG
- G
Control of the Court
Mystery Booster 2
(U)
Collector #: 0189
FOIL
|
Sorcery
|
Draw four cards, then discard three cards at random. | |
- NM
- EX
- VG
- G
Counterbalance
Mystery Booster 2
(U)
Collector #: 0157
FOIL
|
Enchantment
|
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. | |
- NM
- EX
- VG
- G
Counterspell
Mystery Booster 2
(C)
Collector #: 0158
FOIL
|
Instant
|
Counter target spell. | |
- NM
- EX
- VG
- G
Crackdown
Mystery Booster 2
(R)
Collector #: 0146
FOIL
|
Enchantment
|
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
Crashing Footfalls
Mystery Booster 2
(R)
Collector #: 0204
FOIL
|
Sorcery
|
Suspend 4 - (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample. |
|
- NM
- EX
- VG
- G
Cunning Wish
Mystery Booster 2
(R)
Collector #: 0159
FOIL
|
Instant
|
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish. | |
- NM
- EX
- VG
- G
Dark Ritual
Mystery Booster 2
(C)
Collector #: 0179
FOIL
|
Instant
|
Add . | |
- NM
- EX
- VG
- G
Death's Shadow
Mystery Booster 2
(R)
Collector #: 0180
FOIL
|
13/13 Creature - Avatar
|
Death's Shadow gets -X/-X, where X is your life total. | |
- NM
- EX
- VG
- G
Demonic Consultation
Mystery Booster 2
(U)
Collector #: 0181
FOIL
|
Instant
|
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
Doomsday
Mystery Booster 2
(M)
Collector #: 0182
FOIL
|
Sorcery
|
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. | |
- NM
- EX
- VG
- G
Dragon's Approach
Mystery Booster 2
(C)
Collector #: 0246
FOIL
|
Sorcery
|
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach. |
|
- NM
- EX
- VG
- G
1 - 25 of 121 results