MTG / Mystery Booster 2
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Alberix, the Trade Planet (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0289
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World Enchantment
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Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes - At the beginning of your precombat main phase, choose one -
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- NM
- EX
- VG
- G
Arcanum Things (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0272
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Artifact - Equipment
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Equipped creature has flying. Equip Equipment swap (: Exchange this Equipment with an Equipment card in your hand, if this Equipment was attached to a creature, attach the new Equipment to that creature.) |
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- NM
- EX
- VG
- G
Archon of Emeria
Mystery Booster 2
(R)
Collector #: 0004
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2/3 Creature - Archon
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Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. |
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- NM
- EX
- VG
- G
Arena
Mystery Booster 2
(R)
Collector #: 0239
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Land
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, : Tap target creature you control and target creature of an opponent’s choice they control. Those creatures fight each other. | |
- NM
- EX
- VG
- G
Avacyn's Collar, the Symbol of Her Church (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0273
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Artifact - Equipment
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Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle (: Attach to target creature you don't control. Shackle only as a sorcery.) |
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- NM
- EX
- VG
- G
Blurry Visionary (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0290
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3/2 Creature - Human Wizard
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When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.) | |
- NM
- EX
- VG
- G
Wasteland
Mystery Booster 2
(U)
Collector #: 0115
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Land
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: Add . , Sacrifice Wasteland: Destroy target nonbasic land. |
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- NM
- EX
- VG
- G
A Girl and Her Dogs (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0279
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3/3 Creature - Human
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When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control. |
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- NM
- EX
- VG
- G
Abbot of the Sacred Meeple (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0271
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2/2 Creature - Human Monk
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Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright. |
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- NM
- EX
- VG
- G
Abrupt Decay
Mystery Booster 2
(R)
Collector #: 0078
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Instant
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This spell can’t be countered. Destroy target nonland permanent with mana value 3 or less. |
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- NM
- EX
- VG
- G
Aether Vial
Mystery Booster 2
(U)
Collector #: 0216
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Artifact
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At the beginning of your upkeep, you may put a charge counter on Aether Vial. : You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
All-Star Kicker (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0321
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2/2 Creature - Orc Athlete
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Assist kicker (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.) |
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- NM
- EX
- VG
- G
Anax and Cymede & Kynaios and Tiro (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0350
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3/8 Legendary Creature - Human Soldier
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First strike, vigilance Heroic - Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card. |
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- NM
- EX
- VG
- G
Ancient Grudge
Mystery Booster 2
(C)
Collector #: 0053
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Instant
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Destroy target artifact. Flashback |
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- NM
- EX
- VG
- G
Ancient Stirrings
Mystery Booster 2
(C)
Collector #: 0202
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Sorcery
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Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
Arcane Lighthouse
Mystery Booster 2
(U)
Collector #: 0102
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Land
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: Add . , : Until end of turn, creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud. |
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- NM
- EX
- VG
- G
Ash Barrens
Mystery Booster 2
(U)
Collector #: 0103
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Land
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: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
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- NM
- EX
- VG
- G
Back to Basics
Mystery Booster 2
(R)
Collector #: 0154
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Enchantment
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Nonbasic lands don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
Ball Lightning
Mystery Booster 2
(R)
Collector #: 0130
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6/1 Creature - Elemental
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Trample, haste At the beginning of the end step, sacrifice Ball Lightning. |
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- NM
- EX
- VG
- G
Basalt Monolith
Mystery Booster 2
(U)
Collector #: 0217
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Artifact
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Basalt Monolith doesn’t untap during your untap step. : Add . : Untap Basalt Monolith. |
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- NM
- EX
- VG
- G
Basilisk Gate
Mystery Booster 2
(C)
Collector #: 0104
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Land - Gate
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: Add . , : Target creature gets +X/+x until end of turn, where X is the number of Gates you control. Activate only as a sorcery. |
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- NM
- EX
- VG
- G
Basking Rootwalla
Mystery Booster 2
(C)
Collector #: 0065
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1/1 Creature - Lizard
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: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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- NM
- EX
- VG
- G
Black Vise
Mystery Booster 2
(U)
Collector #: 0139
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Artifact
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As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. |
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- NM
- EX
- VG
- G
Blazing Rootwalla
Mystery Booster 2
(U)
Collector #: 0054
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1/1 Creature - Lizard
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: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness |
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- NM
- EX
- VG
- G
Bojuka Bog
Mystery Booster 2
(C)
Collector #: 0105
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Land
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Bojuka Bog enters tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add . |
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- NM
- EX
- VG
- G
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