MTG / Mystery Booster 2

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Alberix, the Trade Planet (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0289
2 U U
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes - At the beginning of your precombat main phase, choose one -
  • Discard a card. If you do, put two of Alberix's resources into its owner's hand.
  • Exile the top card of your library as a resource.
  • NM
  • EX
  • VG
  • G
  • 1 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Arcanum Things (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0272
1 W
Artifact - Equipment
Equipped creature has flying.
Equip {2}
Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand, if this Equipment was attached to a creature, attach the new Equipment to that creature.)
  • NM
  • EX
  • VG
  • G
  • 4 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Archon of Emeria
Mystery Booster 2 (R)
Collector #: 0004
2 W
2/3 Creature - Archon
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.
  • NM
  • EX
  • VG
  • G
  • 3 available @ $3.49
  • $2.79
    Out of stock.
  • $2.44
    Out of stock.
  • $1.75
    Out of stock.
Arena
Mystery Booster 2 (R)
Collector #: 0239
Land
{3}, {T}: Tap target creature you control and target creature of an opponent’s choice they control. Those creatures fight each other.
  • NM
  • EX
  • VG
  • G
  • 2 available @ $5.99
  • $4.79
    Out of stock.
  • $4.19
    Out of stock.
  • $3.00
    Out of stock.
Avacyn's Collar, the Symbol of Her Church (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0273
1 W
Artifact - Equipment
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated.
Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)
  • NM
  • EX
  • VG
  • G
  • 2 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Blurry Visionary (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0290
3 U
3/2 Creature - Human Wizard
When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)
  • NM
  • EX
  • VG
  • G
  • 2 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Wasteland
Mystery Booster 2 (U)
Collector #: 0115
Land
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
  • NM
  • EX
  • VG
  • G
  • $14.99
    Out of stock.
  • $11.99
    Out of stock.
  • $10.49
    Out of stock.
  • $7.50
    Out of stock.
Temporal Manipulation
Mystery Booster 2 (M)
Collector #: 0174
3 U U
Sorcery
Take an extra turn after this one.
  • NM
  • EX
  • VG
  • G
  • $8.99
    Out of stock.
  • $7.19
    Out of stock.
  • $6.29
    Out of stock.
  • $4.50
    Out of stock.
A Girl and Her Dogs (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0279
4 W
3/3 Creature - Human
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it.
Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
  • NM
  • EX
  • VG
  • G
  • $0.99
    Out of stock.
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Abbot of the Sacred Meeple (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0271
1 W
2/2 Creature - Human Monk
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
  • NM
  • EX
  • VG
  • G
  • $0.99
    Out of stock.
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Abrupt Decay
Mystery Booster 2 (R)
Collector #: 0078
B G
Instant
This spell can’t be countered.
Destroy target nonland permanent with mana value 3 or less.
  • NM
  • EX
  • VG
  • G
  • $1.99
    Out of stock.
  • $1.59
    Out of stock.
  • $1.39
    Out of stock.
  • $1.00
    Out of stock.
Aether Vial
Mystery Booster 2 (U)
Collector #: 0216
1
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
  • NM
  • EX
  • VG
  • G
  • $7.99
    Out of stock.
  • $6.39
    Out of stock.
  • $5.59
    Out of stock.
  • $4.00
    Out of stock.
All-Star Kicker (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0321
1 R
2/2 Creature - Orc Athlete
Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.)
When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
  • NM
  • EX
  • VG
  • G
  • $0.99
    Out of stock.
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Anax and Cymede & Kynaios and Tiro (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0350
1 R G W U
3/8 Legendary Creature - Human Soldier
First strike, vigilance
Heroic - Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
  • NM
  • EX
  • VG
  • G
  • $0.99
    Out of stock.
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Ancient Grudge
Mystery Booster 2 (C)
Collector #: 0053
1 R
Instant
Destroy target artifact.
Flashback {G}
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Ancient Stirrings
Mystery Booster 2 (C)
Collector #: 0202
G
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
  • NM
  • EX
  • VG
  • G
  • $0.49
    Out of stock.
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Arcane Lighthouse
Mystery Booster 2 (U)
Collector #: 0102
Land
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.
  • NM
  • EX
  • VG
  • G
  • $5.99
    Out of stock.
  • $4.79
    Out of stock.
  • $4.19
    Out of stock.
  • $3.00
    Out of stock.
Ash Barrens
Mystery Booster 2 (U)
Collector #: 0103
Land
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
  • NM
  • EX
  • VG
  • G
  • $0.49
    Out of stock.
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Back to Basics
Mystery Booster 2 (R)
Collector #: 0154
2 U
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
  • NM
  • EX
  • VG
  • G
  • $8.99
    Out of stock.
  • $7.19
    Out of stock.
  • $6.29
    Out of stock.
  • $4.50
    Out of stock.
Ball Lightning
Mystery Booster 2 (R)
Collector #: 0130
R R R
6/1 Creature - Elemental
Trample, haste
At the beginning of the end step, sacrifice Ball Lightning.
  • NM
  • EX
  • VG
  • G
  • $1.49
    Out of stock.
  • $1.19
    Out of stock.
  • $1.04
    Out of stock.
  • $0.75
    Out of stock.
Basalt Monolith
Mystery Booster 2 (U)
Collector #: 0217
3
Artifact
Basalt Monolith doesn’t untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.
  • NM
  • EX
  • VG
  • G
  • $4.99
    Out of stock.
  • $3.99
    Out of stock.
  • $3.49
    Out of stock.
  • $2.50
    Out of stock.
Basilisk Gate
Mystery Booster 2 (C)
Collector #: 0104
Land - Gate
{T}: Add {C}.
{2}, {T}: Target creature gets +X/+x until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
  • NM
  • EX
  • VG
  • G
  • $0.39
    Out of stock.
  • $0.31
    Out of stock.
  • $0.27
    Out of stock.
  • $0.20
    Out of stock.
Basking Rootwalla
Mystery Booster 2 (C)
Collector #: 0065
G
1/1 Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Black Vise
Mystery Booster 2 (U)
Collector #: 0139
1
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
  • NM
  • EX
  • VG
  • G
  • $0.79
    Out of stock.
  • $0.63
    Out of stock.
  • $0.55
    Out of stock.
  • $0.40
    Out of stock.
Blazing Rootwalla
Mystery Booster 2 (U)
Collector #: 0054
R
1/1 Creature - Lizard
{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness {0}
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
1 - 25 of 370 results