MTG / Mystery Booster 2
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Pact of Negation
Mystery Booster 2
(R)
Collector #: 0169
FOIL
|
Instant
|
Counter target spell. At the beginning of your next upkeep pay . If you don't, you lose the game. |
|
- NM
- EX
- VG
- G
Power Matrix
Mystery Booster 2
(R)
Collector #: 0229
FOIL
|
Artifact
|
: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. | |
- NM
- EX
- VG
- G
Pox
Mystery Booster 2
(R)
Collector #: 0185
FOIL
|
Sorcery
|
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time. | |
- NM
- EX
- VG
- G
Pyroblast
Mystery Booster 2
(C)
Collector #: 0198
FOIL
|
Instant
|
Choose one -
|
|
- NM
- EX
- VG
- G
Rain of Daggers
Mystery Booster 2
(R)
Collector #: 0186
FOIL
|
Sorcery
|
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. | |
- NM
- EX
- VG
- G
Reflecting Pool
Mystery Booster 2
(R)
Collector #: 0257
FOIL
|
Land
|
: Add one mana of any type that a land you control could produce. | |
- NM
- EX
- VG
- G
Relic of Progenitus
Mystery Booster 2
(C)
Collector #: 0230
FOIL
|
Artifact
|
: Target player exiles a card from their graveyard. , Exile Relic of Progenitus: Exile all graveyards. Draw a card. |
|
- NM
- EX
- VG
- G
Reset
Mystery Booster 2
(U)
Collector #: 0170
FOIL
|
Instant
|
Cast this spell only during an opponent’s turn after their upkeep step. Untap all lands you control. |
|
- NM
- EX
- VG
- G
Rest in Peace
Mystery Booster 2
(R)
Collector #: 0150
FOIL
|
Enchantment
|
When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |
|
- NM
- EX
- VG
- G
Rishadan Port
Mystery Booster 2
(R)
Collector #: 0241
FOIL
|
Land
|
: Add to your mana pool. , : Tap target land. |
|
- NM
- EX
- VG
- G
Ruination
Mystery Booster 2
(R)
Collector #: 0199
FOIL
|
Sorcery
|
Destroy all nonbasic lands. | |
- NM
- EX
- VG
- G
Rusko, Clockmaker (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0263
FOIL
|
3/3 Legendary Creature - Human Artificer
|
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life. |
|
- NM
- EX
- VG
- G
Sanguine Brushstroke (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0260
FOIL
|
Enchantment
|
When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life. |
|
- NM
- EX
- VG
- G
Scalelord Reckoner
Mystery Booster 2
(R)
Collector #: 0151
FOIL
|
4/4 Creature - Dragon
|
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. |
|
- NM
- EX
- VG
- G
Seeker of Skybreak
Mystery Booster 2
(C)
Collector #: 0213
FOIL
|
2/1 Creature - Elf
|
: Untap target creature. | |
- NM
- EX
- VG
- G
Sensei's Divining Top
Mystery Booster 2
(U)
Collector #: 0231
FOIL
|
Artifact
|
: Look at the top three cards of your library, then put them back in any order. : Draw a card, then put Sensei's Divining Top on top of its owner's library. |
|
- NM
- EX
- VG
- G
Serenity
Mystery Booster 2
(R)
Collector #: 0152
FOIL
|
Enchantment
|
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. | |
- NM
- EX
- VG
- G
Show and Tell
Mystery Booster 2
(M)
Collector #: 0171
FOIL
|
Sorcery
|
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. | |
- NM
- EX
- VG
- G
Sigardian Evangel (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0258
FOIL
|
3/1 Creature - Human Cleric
|
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control. |
|
- NM
- EX
- VG
- G
Smokestack
Mystery Booster 2
(R)
Collector #: 0232
FOIL
|
Artifact
|
At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. |
|
- NM
- EX
- VG
- G
Snuff Out
Mystery Booster 2
(C)
Collector #: 0187
FOIL
|
Instant
|
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. |
|
- NM
- EX
- VG
- G
Sol Ring
Mystery Booster 2
(U)
Collector #: 0233
FOIL
|
Artifact
|
: Add . | |
- NM
- EX
- VG
- G
Spike Weaver
Mystery Booster 2
(R)
Collector #: 0214
FOIL
|
0/0 Creature - Spike
|
Spike Weaver enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. |
|
- NM
- EX
- VG
- G
Squee, Goblin Nabob
Mystery Booster 2
(R)
Collector #: 0247
FOIL
|
1/1 Legendary Creature - Goblin
|
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. | |
- NM
- EX
- VG
- G
Standstill
Mystery Booster 2
(U)
Collector #: 0172
FOIL
|
Enchantment
|
When a player plays a spell, sacrifice Standstill. If you do, then each of that player's opponents draws three cards. | |
- NM
- EX
- VG
- G
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