MTG / Mystery Booster 2
101 - 121 of 121 results
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Static Orb
Mystery Booster 2
(R)
Collector #: 0234
FOIL
|
Artifact
|
As long as Static Orb is untapped players can't untap more than two permanents during their untap steps. | |
- NM
- EX
- VG
- G
Stifle
Mystery Booster 2
(U)
Collector #: 0173
FOIL
|
Instant
|
Counter target activated or triggered ability. | |
- NM
- EX
- VG
- G
Swords to Plowshares
Mystery Booster 2
(U)
Collector #: 0153
FOIL
|
Instant
|
Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
Temporal Manipulation
Mystery Booster 2
(M)
Collector #: 0174
FOIL
|
Sorcery
|
Take an extra turn after this one. | |
- NM
- EX
- VG
- G
Tenacious Pup (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0262
FOIL
|
1/2 Creature - Wolf
|
When Tenacious Pup enters the battlefield, you gain 1 life. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it." | |
- NM
- EX
- VG
- G
Thassa's Oracle
Mystery Booster 2
(R)
Collector #: 0175
FOIL
|
1/3 Creature - Merfolk Wizard
|
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
Tinder Wall
Mystery Booster 2
(C)
Collector #: 0215
FOIL
|
0/3 Creature - Plant Wall
|
Defender Sacrifice Tinder Wall: Add to your mana pool. , Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. |
|
- NM
- EX
- VG
- G
Tinker
Mystery Booster 2
(U)
Collector #: 0176
FOIL
|
Sorcery
|
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. |
|
- NM
- EX
- VG
- G
Titania, Protector of Argoth
Mystery Booster 2
(M)
Collector #: 0249
FOIL
|
5/3 Legendary Creature - Elemental
|
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token. |
|
- NM
- EX
- VG
- G
Toralf's Disciple (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0261
FOIL
|
3/3 Creature - Human Warrior
|
Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle. |
|
- NM
- EX
- VG
- G
Tormod's Crypt
Mystery Booster 2
(U)
Collector #: 0235
FOIL
|
Artifact
|
, Sacrifice Tormod's Crypt: Exile target player's graveyard. | |
- NM
- EX
- VG
- G
Torpor Orb
Mystery Booster 2
(R)
Collector #: 0236
FOIL
|
Artifact
|
Creatures entering the battlefield don't cause abilities to trigger. | |
- NM
- EX
- VG
- G
Tower of the Magistrate
Mystery Booster 2
(R)
Collector #: 0242
FOIL
|
Land
|
: Add . , : Target creature gains protection from artifacts until end of turn. |
|
- NM
- EX
- VG
- G
Underworld Breach
Mystery Booster 2
(R)
Collector #: 0200
FOIL
|
Enchantment
|
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. At the beginning of the end step, sacrifice Underworld Breach. |
|
- NM
- EX
- VG
- G
Urza's Bauble
Mystery Booster 2
(U)
Collector #: 0237
FOIL
|
Artifact
|
, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. | |
- NM
- EX
- VG
- G
Urza, Lord High Artificer
Mystery Booster 2
(M)
Collector #: 0244
FOIL
|
1/4 Legendary Creature - Human Artificer
|
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. |
|
- NM
- EX
- VG
- G
Velukan Dragon
Mystery Booster 2
(R)
Collector #: 0145
FOIL
|
5/5 Creature - Dragon
|
Flying Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1. |
|
- NM
- EX
- VG
- G
Walking Ballista
Mystery Booster 2
(R)
Collector #: 0238
FOIL
|
0/0 Artifact Creature - Construct
|
Assaultron Invader enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Assaultron Invader. Remove a +1/+1 counter from Assaultron Invader: It deals 1 damage to any target. |
|
- NM
- EX
- VG
- G
Winds of Change
Mystery Booster 2
(U)
Collector #: 0201
FOIL
|
Sorcery
|
Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
Xantcha, Sleeper Agent
Mystery Booster 2
(R)
Collector #: 0253
FOIL
|
5/5 Legendary Creature - Phyrexian Minion
|
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. : Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. |
|
- NM
- EX
- VG
- G
Zombie Master
Mystery Booster 2
(R)
Collector #: 0188
FOIL
|
2/3 Creature - Zombie
|
Other Zombie creatures have swampwalk. Other Zombies have ": Regenerate this permanent." |
|
- NM
- EX
- VG
- G
101 - 121 of 121 results