MTG / Mystery Booster 2
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Toddler's Rage (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0331
|
Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample, but for blocking.) |
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- NM
- EX
- VG
- G
Tower of the Magistrate
Mystery Booster 2
(R)
Collector #: 0242
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Land
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: Add . , : Target creature gains protection from artifacts until end of turn. |
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- NM
- EX
- VG
- G
Transcendent Master
Mystery Booster 2
(M)
Collector #: 0023
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3/3 Creature - Human Cleric Avatar
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Level up (: Put a level counter on this. Level up only as a sorcery.) 3/3 LEVEL 6-11: Lifelink 6/6 LEVEL 12+: Lifelink Transcendent Master is indestructible. 9/9 |
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- NM
- EX
- VG
- G
Tsabo's Web
Mystery Booster 2
(R)
Collector #: 0143
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Artifact
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When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. |
|
- NM
- EX
- VG
- G
Under-Construction Skyscraper (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0383
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Land
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Level up (: Put a level counter on this. Level up only as a sorcery.) : Add . Level 1-7 : Add , , , or . Level 8+ : Add , , , or . Scry 1. |
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- NM
- EX
- VG
- G
Unnatural Selection
Mystery Booster 2
(R)
Collector #: 0038
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Enchantment
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: Choose a creature type other than Wall. Target creature becomes that type until end of turn. | |
- NM
- EX
- VG
- G
Tinker
Mystery Booster 2
(U)
Collector #: 0176
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Sorcery
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As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
TL;DR (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0317
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Instant
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Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.) | |
- NM
- EX
- VG
- G
Toofer, Keeper of the Full Grip (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0318
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2/1 Legendary Creature - Human Gamer
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Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!) | |
- NM
- EX
- VG
- G
Toralf's Disciple (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0261
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3/3 Creature - Human Warrior
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Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle. |
|
- NM
- EX
- VG
- G
Tormod's Crypt
Mystery Booster 2
(U)
Collector #: 0235
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Artifact
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, Sacrifice Tormod's Crypt: Exile target player's graveyard. | |
- NM
- EX
- VG
- G
Torpor Orb
Mystery Booster 2
(R)
Collector #: 0236
|
Artifact
|
Creatures entering the battlefield don't cause abilities to trigger. | |
- NM
- EX
- VG
- G
Treasure Cruise
Mystery Booster 2
(C)
Collector #: 0037
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Sorcery
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Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards. |
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- NM
- EX
- VG
- G
Triumph of Ferocity
Mystery Booster 2
(U)
Collector #: 0135
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Enchantment
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At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. | |
- NM
- EX
- VG
- G
Two by Four (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0302
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Instant
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Choose one or both -
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- NM
- EX
- VG
- G
Umbral Mantle
Mystery Booster 2
(U)
Collector #: 0101
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Artifact - Equipment
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Equipped creature has “, : This creature gets +2/+2 until end of turn.” ( is the untap symbol.) Equip |
|
- NM
- EX
- VG
- G
Underworld Breach
Mystery Booster 2
(R)
Collector #: 0200
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. At the beginning of the end step, sacrifice Underworld Breach. |
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- NM
- EX
- VG
- G
Unholy Heat
Mystery Booster 2
(C)
Collector #: 0063
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Instant
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Unholy Heat deals 2 damage to target creature or planeswalker. Delirium - Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
Uro, Titan of Nature's Wrath
Mystery Booster 2
(M)
Collector #: 0093
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6/6 Legendary Creature - Elder Giant
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When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape - , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
|
- NM
- EX
- VG
- G
Urza's Bauble
Mystery Booster 2
(U)
Collector #: 0237
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Artifact
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, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. | |
- NM
- EX
- VG
- G
Urza's Saga
Mystery Booster 2
(R)
Collector #: 0114
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Enchantment Land - Urza's Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Urza's Saga gains ": Add ." II: Urza's Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III: Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
Value Town (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0384
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Land - Town
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Value Town enters the battlefield tapped. : Add or . Take a Trip to... Sorcery - Adventure Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
Veil of Summer
Mystery Booster 2
(U)
Collector #: 0075
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Instant
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Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. | |
- NM
- EX
- VG
- G
Velukan Dragon
Mystery Booster 2
(R)
Collector #: 0145
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5/5 Creature - Dragon
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Flying Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1. |
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- NM
- EX
- VG
- G
Veteran Explorer
Mystery Booster 2
(U)
Collector #: 0076
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1/1 Creature - Human Soldier Scout
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When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it. | |
- NM
- EX
- VG
- G
326 - 350 of 370 results