MTG / Mystery Booster 2
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Who's That Praetor? (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0270
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Sorcery
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Choose one at random. Create a token that's a copy of the chosen card.
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- NM
- EX
- VG
- G
Wisedrafter's Will (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0303
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Enchantment
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Your opponents play with their hands revealed. , Sacrifice Wisedrafter's Will: Draw a card. , Sacrifice Wisedrafter's Will: Counter target spell. |
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- NM
- EX
- VG
- G
Wish
Mystery Booster 2
(R)
Collector #: 0064
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Sorcery
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You may play a card you own form outside the game this turn. | |
- NM
- EX
- VG
- G
Wishclaw Talisman
Mystery Booster 2
(R)
Collector #: 0051
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Artifact
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Wishclaw Talisman enters the battlefield with three wish counters on it. , , Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn. |
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- NM
- EX
- VG
- G
Wrath of Leknif (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0366
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Sorcery
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Destroy all creatures. They can't be regenerated. Untap up to four lands you control. | |
- NM
- EX
- VG
- G
Your Wish Is My Command (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0304
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Sorcery
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You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.) | |
- NM
- EX
- VG
- G
Zone of Flame (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0334
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Enchantment - Aura
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Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.) |
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- NM
- EX
- VG
- G
Vuzzle Spaceship (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0332
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0/0 Artifact Creature - Construct
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Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.) Thrusters [6] > Flying Lasers [3] > Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target. |
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- NM
- EX
- VG
- G
Walking Ballista
Mystery Booster 2
(R)
Collector #: 0238
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0/0 Artifact Creature - Construct
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Assaultron Invader enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Assaultron Invader. Remove a +1/+1 counter from Assaultron Invader: It deals 1 damage to any target. |
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- NM
- EX
- VG
- G
Werewhat (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0349
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4/3 Creature - Werewolf
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Daybound As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card. |
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- NM
- EX
- VG
- G
Whiteout
Mystery Booster 2
(C)
Collector #: 0077
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Instant
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All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. |
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- NM
- EX
- VG
- G
Winds of Change
Mystery Booster 2
(U)
Collector #: 0201
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Sorcery
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Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
Wormhole Warp (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0333
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Instant
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Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost. | |
- NM
- EX
- VG
- G
Worst Fears
Mystery Booster 2
(M)
Collector #: 0052
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Sorcery
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You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) | |
- NM
- EX
- VG
- G
Wowzer, the Aspirational (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0365
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10/10 Legendary Snow Creature - Wurm
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Whenever Wowzer, the Aspirational attacks, if you have an , control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game. | |
- NM
- EX
- VG
- G
Wrenn and One (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0385
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Land Planeswalker - Wrenn
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[+1]: Wrenn and One gains ": Add " until your next turn. [-1]: Create a 1/1 green Squirrel creature token. [-4]: You get an emblem with "At the beginning of your precombat main phase, add for each creature you control." |1| |
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- NM
- EX
- VG
- G
Yawgmoth's Day Planner (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0319
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Artifact
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, Pay 2 life: Add . You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.) If a card would be put into your graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
Yorion, Sky Nomad
Mystery Booster 2
(R)
Collector #: 0094
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4/5 Legendary Creature - Bird Serpent
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Companion - Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. |
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- NM
- EX
- VG
- G
You Compleat Me (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0320
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Sorcery
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If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life." | |
- NM
- EX
- VG
- G
Zombie Master
Mystery Booster 2
(R)
Collector #: 0188
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have ": Regenerate this permanent." |
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- NM
- EX
- VG
- G
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