MTG / Mystery Booster 2
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Boltfire (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0323
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Sorcery
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Boltfire deals 2 damage to any target. Flashforward (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.) |
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- NM
- EX
- VG
- G
Boulder Jockey (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0324
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4/4 Creature - Goblin
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(D is a land drop. You may give up one potential land drop this turn to pay for D.) Whenever Boulder Jockey attacks, you may pay D. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step. |
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- NM
- EX
- VG
- G
Bojuka Bog
Mystery Booster 2
(C)
Collector #: 0105
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Land
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Bojuka Bog enters tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add . |
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- NM
- EX
- VG
- G
Bolas's Citadel
Mystery Booster 2
(R)
Collector #: 0039
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Legendary Artifact
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You may look at the top card of your library any time. You may play the top card of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. , Sacrifice ten nonland permanents: Each opponent loses 10 life. |
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- NM
- EX
- VG
- G
Bolshack Dragon (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0322
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6/6 Creature - Armored Dragon
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Double strike While attacking, this creature gets +1 power for each red card in your graveyard. |
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- NM
- EX
- VG
- G
Brain Freeze
Mystery Booster 2
(U)
Collector #: 0024
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
Brainstorm
Mystery Booster 2
(C)
Collector #: 0155
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Instant
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Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
Brigid, Who's Seen Some Stuff (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0274
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3/3 Legendary Creature - Kithkin Archer
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Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.) |
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- NM
- EX
- VG
- G
Built Bear (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0335
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2/2 Creature - Bear
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Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by .) 1 point each > Flash; deathtouch; reach; vigilance; or ward 2 points > : Add one mana of any color. 3 points each > +1/+1; or +0/+2 4 points > When this creature enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
Cabal Coffers
Mystery Booster 2
(U)
Collector #: 0106
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Land
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, : Add for each Swamp you control. | |
- NM
- EX
- VG
- G
Cabal Ritual
Mystery Booster 2
(C)
Collector #: 0177
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Instant
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Add to your mana pool. Threshold - Add to your mana pool instead if seven or more cards are in your graveyard. |
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- NM
- EX
- VG
- G
Call from the Grave (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0305
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Sorcery
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Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost. | |
- NM
- EX
- VG
- G
Can't Quite Recall (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0291
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Instant
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Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.) Target player draws three cards. |
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- NM
- EX
- VG
- G
Catch of the Day (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0292
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/ Creature - Serpent
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As Catch of the Day enters the battlefield, choose one of each of the following.
|
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- NM
- EX
- VG
- G
Cathar Commando
Mystery Booster 2
(C)
Collector #: 0005
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3/1 Creature - Human Soldier
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Flash , Sacrifice Cathar Commando: Destroy target artifact or enchantment. |
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- NM
- EX
- VG
- G
Cathars' Crusade
Mystery Booster 2
(R)
Collector #: 0006
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Enchantment
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Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. | |
- NM
- EX
- VG
- G
Chain Lightning
Mystery Booster 2
(C)
Collector #: 0055
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy. | |
- NM
- EX
- VG
- G
Chain of Vapor
Mystery Booster 2
(U)
Collector #: 0156
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Instant
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Return target nonland permanent to its owner’s hand. Then that permanent’s controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy. | |
- NM
- EX
- VG
- G
Champion of the Hareish (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0275
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1/1 Creature - Rabbit Soldier
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Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list. |
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- NM
- EX
- VG
- G
Chatzuk, Mighty Guitarist (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0351
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2/2 Legendary Creature - Human Bard
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Banding (Just ask around until you find someone who knows.) Creature spells you cast with banding cost less to cast. Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band. |
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- NM
- EX
- VG
- G
Chea, Friend to Maybe Too Many (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0353
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2/4 Legendary Creature - Human Wizard
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Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) : Add X and each opponent loses X life, where X is the number of familiars you control. |
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- NM
- EX
- VG
- G
City of Brass
Mystery Booster 2
(R)
Collector #: 0240
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Land
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Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color. |
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- NM
- EX
- VG
- G
Cleaver Blow (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0306
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Instant
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Multicleave (You may pay an additional any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.) Destroy target [nonblack] creature [with mana value 3 or less][an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
Collected Company
Mystery Booster 2
(R)
Collector #: 0203
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Instant
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Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on bottom of your library in any order. | |
- NM
- EX
- VG
- G
Collector Ouphe
Mystery Booster 2
(R)
Collector #: 0066
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2/2 Creature - Ouphe
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Activated abilities of artifacts can't be activated. | |
- NM
- EX
- VG
- G
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