MTG / Mystery Booster 2
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Keeper of the Crown (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0339
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3/4 Creature - Human Noble
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(L can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible. Coronation of the Wilds Sorcery - Adventure Target creature you control becomes a legendary Noble in addition to its other types and gains ": Add one mana of any color." Draw a card. |
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- NM
- EX
- VG
- G
Knight of Lost Causes (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0282
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2/2 Creature - Human Knight
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Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.) |
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- NM
- EX
- VG
- G
Kobolds of Kher Keep
Mystery Booster 2
(C)
Collector #: 0194
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0/1 Creature - Kobold
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- NM
- EX
- VG
- G
Lifening Elemental (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0311
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4/6 Creature - Vampire Elemental
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Lifelink Splice into instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.) |
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- NM
- EX
- VG
- G
Kenrith, the Returned King
Mystery Booster 2
(M)
Collector #: 0013
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5/5 Legendary Creature - Human Noble
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: All creatures gain trample and haste until end of turn. : Put a +1/+1 counter on target creature. : Target player gains 5 life. : Target player draws a card. : Put target creature card from a graveyard onto the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
Keruga, the Macrosage
Mystery Booster 2
(R)
Collector #: 0084
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5/4 Legendary Creature - Dinosaur Hippo
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Companion - Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater. |
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- NM
- EX
- VG
- G
King's Assassin
Mystery Booster 2
(R)
Collector #: 0043
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1/1 Creature - Human Assassin
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: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. | |
- NM
- EX
- VG
- G
Kitchen Finks
Mystery Booster 2
(U)
Collector #: 0085
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3/2 Creature - Ouphe
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When Kitchen Finks enters the battlefield, you gain 2 life. Persist |
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- NM
- EX
- VG
- G
Kozilek, Compleated (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0266
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12/12 Legendary Creature - Phyrexian Eldrazi
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({C/P} can be paid with either or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.) |
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- NM
- EX
- VG
- G
Krark-Clan Ironworks
Mystery Booster 2
(U)
Collector #: 0224
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Artifact
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Sacrifice an artifact: Add . | |
- NM
- EX
- VG
- G
Lavinia, Azorius Renegade
Mystery Booster 2
(R)
Collector #: 0086
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2/2 Legendary Creature - Human Soldier
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Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. |
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- NM
- EX
- VG
- G
Lazotep Archway (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0376
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Land
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Lazotep Archway enters the battlefield tapped. : Add or . Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!) |
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- NM
- EX
- VG
- G
Leyline of Sanctity
Mystery Booster 2
(R)
Collector #: 0014
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Enchantment
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If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. |
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- NM
- EX
- VG
- G
Leyline of the Void
Mystery Booster 2
(R)
Collector #: 0044
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Enchantment
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If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
Lich's Duel Mastery (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0310
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Legendary Enchantment
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Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game. |
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- NM
- EX
- VG
- G
Lifetap
Mystery Booster 2
(U)
Collector #: 0125
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Enchantment
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Whenever a Forest an opponent controls becomes tapped, you gain 1 life. | |
- NM
- EX
- VG
- G
Lightning Greaves
Mystery Booster 2
(U)
Collector #: 0225
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
Liliana's Other Contract (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0312
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Enchantment
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When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life. If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control. Back Liliana's Undead Minion Legendary Planeswalker - You You can't lose the game. [+1]: Each opponent loses 1 life. [-4]: Destroy target creature. |5| |
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- NM
- EX
- VG
- G
Lim-Dul's Vault
Mystery Booster 2
(U)
Collector #: 0087
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Instant
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Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. | |
- NM
- EX
- VG
- G
Lotus Petal
Mystery Booster 2
(C)
Collector #: 0226
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Artifact
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, Sacrifice Lotus Petal: Add one mana of any color. | |
- NM
- EX
- VG
- G
Lutri, Pauper Otter (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0358
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3/4 Legendary Creature - Elemental Otter
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Companion - Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards. |
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- NM
- EX
- VG
- G
Luxior, Ignited (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0368
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Legendary Artifact Planeswalker - Equipment Luxior
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Equipped creature gets +1/+1 for each counter on Luxior, Ignited. [+1]: Attach this Equipment to up to one target creature you control. [-2}: Equipped creature gets +2/+2 and gains double strike until end of turn. |1| |
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- NM
- EX
- VG
- G
Maddening Hex
Mystery Booster 2
(R)
Collector #: 0195
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random. |
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- NM
- EX
- VG
- G
Madlands (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0377
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Land
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Madlands enters the battlefield tapped. : Add or . Madness (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.) |
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- NM
- EX
- VG
- G
Maestros' Totally Safe Hideout (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0378
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Land
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Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestro's Totally Safe Hideout enters the battlefield tapped. : Add , , or . |
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- NM
- EX
- VG
- G
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