MTG / Mystery Booster 2
301 - 325 of 370 results
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Teferi, Time Raveler
Mystery Booster 2
(R)
Collector #: 0091
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Legendary Planeswalker - Teferi
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Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [-3]: Return up to one target artifact, creature, or enchantment to its owner’s hand. Draw a card. |4| |
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- NM
- EX
- VG
- G
Temporary Truce
Mystery Booster 2
(R)
Collector #: 0022
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Sorcery
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Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. | |
- NM
- EX
- VG
- G
The Many Deeds of Belzenlok (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0314
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Enchantment - Saga
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I - Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II - Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III - Exile up to one target Saga card from a graveyard. Copy its chapter III ability. |
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- NM
- EX
- VG
- G
Summoner's Pact
Mystery Booster 2
(R)
Collector #: 0074
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Instant
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Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library. At the beginning of your next upkeep, pay . If you don't, you lose the game. |
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- NM
- EX
- VG
- G
Sword of the Meek
Mystery Booster 2
(U)
Collector #: 0098
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Artifact - Equipment
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Equipped creature gets +1/+2. Equip Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. |
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- NM
- EX
- VG
- G
Swords to Plowshares
Mystery Booster 2
(U)
Collector #: 0153
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Instant
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Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
Tarnished Citadel
Mystery Booster 2
(R)
Collector #: 0112
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Land
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: Add . : Add one mana of any color. Tarnished Citadel deals 3 damage to you. |
|
- NM
- EX
- VG
- G
Tax Taker (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0288
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1/2 Creature - Rat Advisor
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Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.) | |
- NM
- EX
- VG
- G
Teferi, Druid of Argoth (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0348
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3/4 Legendary Creature - Human Druid
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Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. |
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- NM
- EX
- VG
- G
Teferi, Hero of Dominaria
Mystery Booster 2
(M)
Collector #: 0090
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Legendary Planeswalker - Teferi
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[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [-3]: Put target nonland permanent into its owner's library third form the top. [-8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." |4| |
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- NM
- EX
- VG
- G
Temur Elevator (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0382
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Land
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add , , or . If you don't have the city's blessing, you lose 1 life. |
|
- NM
- EX
- VG
- G
Tenacious Pup (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0262
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1/2 Creature - Wolf
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When Tenacious Pup enters the battlefield, you gain 1 life. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it." | |
- NM
- EX
- VG
- G
Tendrils of Agony
Mystery Booster 2
(U)
Collector #: 0050
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Sorcery
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Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
Terry Pin, Turboturtle (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0364
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4/3 Legendary Creature - Turtle Athlete
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Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities. |
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- NM
- EX
- VG
- G
Thassa's Oracle
Mystery Booster 2
(R)
Collector #: 0175
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1/3 Creature - Merfolk Wizard
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When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
The Colossal Dreadmaw (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0336
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6/6 Legendary Creature - Dinosaur
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Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.) |
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- NM
- EX
- VG
- G
The Heron Moon (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0375
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Legendary Land
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: Add . , : Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it, and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost. |
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- NM
- EX
- VG
- G
The Rack
Mystery Booster 2
(U)
Collector #: 0141
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Artifact
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As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand. |
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- NM
- EX
- VG
- G
There (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0301
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/ /
Instant - Lesson
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Exile target creature you control, then return it to the battlefield under its owner's control. ---- They're Instant - Lesson Up to three target creatures can't be blocked this turn. ---- Their Instant - Lesson Target opponent gains control of target creature you control. |
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- NM
- EX
- VG
- G
Thespian's Stage
Mystery Booster 2
(R)
Collector #: 0113
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Land
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: Add . , : Thespian's Stage becomes a copy of target land, except it has this ability. |
|
- NM
- EX
- VG
- G
Thopter Foundry
Mystery Booster 2
(U)
Collector #: 0092
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Artifact
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, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life. | |
- NM
- EX
- VG
- G
Thornbite Staff
Mystery Booster 2
(U)
Collector #: 0099
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Tribal Artifact - Shaman Equipment
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Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it. Equip | |
- NM
- EX
- VG
- G
Thought Vessel
Mystery Booster 2
(C)
Collector #: 0100
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Artifact
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You have no maximum hand size. : Add . |
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- NM
- EX
- VG
- G
Throes of Chaos
Mystery Booster 2
(U)
Collector #: 0062
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Sorcery
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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- NM
- EX
- VG
- G
Tinder Wall
Mystery Booster 2
(C)
Collector #: 0215
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0/3 Creature - Plant Wall
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Defender Sacrifice Tinder Wall: Add to your mana pool. , Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. |
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- NM
- EX
- VG
- G
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