MTG / Mystery Booster 2
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Defender of the Queue (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0276
|
3/3 Creature - Centaur Soldier
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Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance. |
|
- NM
- EX
- VG
- G
Duelists' Convocation International (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0293
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Enchantment
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When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out you win the game. |
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- NM
- EX
- VG
- G
Engineered Explosives
Mystery Booster 2
(R)
Collector #: 0218
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Artifact
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Sunburst , Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. |
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- NM
- EX
- VG
- G
Erhnam Djinn
Mystery Booster 2
(U)
Collector #: 0133
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4/5 Creature - Djinn
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At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. | |
- NM
- EX
- VG
- G
Ethersworn Canonist
Mystery Booster 2
(R)
Collector #: 0010
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2/2 Artifact Creature - Human Cleric
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Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. | |
- NM
- EX
- VG
- G
Deathrite Shaman
Mystery Booster 2
(R)
Collector #: 0081
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1/2 Creature - Elf Shaman
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: Exile target land card from a graveyard: Add one mana of any color. , : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. , : Exile target creature card from a graveyard. You gain 2 life. |
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- NM
- EX
- VG
- G
Demonic Consultation
Mystery Booster 2
(U)
Collector #: 0181
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Instant
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Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
Displacer Kitten
Mystery Booster 2
(R)
Collector #: 0027
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2/2 Creature - Cat Beast
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Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
Don't Worry About It (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0353
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Enchantment - Aura
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Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.) Enchanted card costs less to cast. When you cast enchanted card, copy it. |
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- NM
- EX
- VG
- G
Doomsday
Mystery Booster 2
(M)
Collector #: 0182
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Sorcery
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Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. | |
- NM
- EX
- VG
- G
Dragon's Rage Channeler
Mystery Booster 2
(U)
Collector #: 0056
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1/1 Creature - Human Shaman
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. |
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- NM
- EX
- VG
- G
Dryad Arbor
Mystery Booster 2
(U)
Collector #: 0108
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1/1 Land Creature - Forest Dryad
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(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add .") | |
- NM
- EX
- VG
- G
Dwarven Confluencer (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0325
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1/1 Creature - Dwarf
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: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with , Pay 1 life: Add one mana of any color.") | |
- NM
- EX
- VG
- G
Eater of the Dead
Mystery Booster 2
(U)
Collector #: 0183
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3/4 Creature - Horror
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: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. | |
- NM
- EX
- VG
- G
Echo of Eons
Mystery Booster 2
(M)
Collector #: 0160
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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- NM
- EX
- VG
- G
Elvish Reclaimer
Mystery Booster 2
(R)
Collector #: 0205
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1/2 Creature - Elf Warrior
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Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
Elvish Spirit Guide
Mystery Booster 2
(U)
Collector #: 0068
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2/2 Creature - Elf Spirit
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Exile Elvish Spirit Guide from your hand: Add . | |
- NM
- EX
- VG
- G
Energy Flux
Mystery Booster 2
(U)
Collector #: 0161
|
Enchantment
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All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ." | |
- NM
- EX
- VG
- G
Ensnaring Bridge
Mystery Booster 2
(R)
Collector #: 0219
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Artifact
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Creatures with power greater than the number of cards in your hand can't attack. | |
- NM
- EX
- VG
- G
Environmental Sciences
Mystery Booster 2
(C)
Collector #: 0002
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Sorcery - Lesson
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. | |
- NM
- EX
- VG
- G
Equilibrium
Mystery Booster 2
(R)
Collector #: 0162
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Enchantment
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Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand. | |
- NM
- EX
- VG
- G
Erratic Portal
Mystery Booster 2
(R)
Collector #: 0220
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Artifact
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, : Return target creature to its owner's hand unless its controller pays . | |
- NM
- EX
- VG
- G
Essence of Ajani (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0277
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Emblem
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(As this spell resolves, put it into the command zone.) Whenever you cast a spell, you gain 1 life. |
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- NM
- EX
- VG
- G
Expressive Iteration
Mystery Booster 2
(U)
Collector #: 0082
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Sorcery
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Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
Faerie Macabre
Mystery Booster 2
(C)
Collector #: 0042
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2/2 Creature - Faerie Rogue
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Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. |
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- NM
- EX
- VG
- G
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