MTG / Mystery Booster 2
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Flanking Licid (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0326
|
1/1 Summon Licid
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, : Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay to end this effect. | |
- NM
- EX
- VG
- G
Flavor Disaster (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0338
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4/3 Enchantment Creature - Elemental Pirate
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Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/=X until end of turn, where X is Flavor Disaster's power. Negamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its negamorph cost and put a -1/-1 counter on it.) |
|
- NM
- EX
- VG
- G
Forest Bear
Mystery Booster 2
(C)
Collector #: 0206
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2/2 Creature - Bear
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- NM
- EX
- VG
- G
Faithless Looting
Mystery Booster 2
(C)
Collector #: 0057
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Sorcery
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Draw two cards, then discard two cards. Flashback |
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- NM
- EX
- VG
- G
Fetching Garden (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0372
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Land - Forest Plains
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(: Add or .) Fetching Garden enters the battlefield tapped if it was played from your hand. |
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- NM
- EX
- VG
- G
Final Fortune
Mystery Booster 2
(R)
Collector #: 0190
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Instant
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
Flickering Ward
Mystery Booster 2
(U)
Collector #: 0011
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Enchantment - Aura
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Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. : Return Flickering Ward to its owner's hand. |
|
- NM
- EX
- VG
- G
Fludge, Gunk Guardian (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0354
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5/5 Legendary Creature - Slug Ooze
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Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling .) | |
- NM
- EX
- VG
- G
Flusterstorm
Mystery Booster 2
(R)
Collector #: 0163
|
Instant
|
Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
|
- NM
- EX
- VG
- G
Forsaken Crossroads (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0264
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Land
|
Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. : Add one mana of the chosen color. |
|
- NM
- EX
- VG
- G
Friarball (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0278
|
Sorcery
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Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.) |
|
- NM
- EX
- VG
- G
Future Sight
Mystery Booster 2
(R)
Collector #: 0122
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Enchantment
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Play with the top card of your library revealed. You may play the top card of your library. |
|
- NM
- EX
- VG
- G
Ghost Quarter
Mystery Booster 2
(U)
Collector #: 0109
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Land
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: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
Gitaxian Probe
Mystery Booster 2
(C)
Collector #: 0028
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Sorcery
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Look at target player's hand. Draw a card. |
|
- NM
- EX
- VG
- G
Giver of Runes
Mystery Booster 2
(R)
Collector #: 0147
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1/2 Creature - Kor Cleric
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: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
Glade of the Pump Spells (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0373
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Land
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(You have to pay to play this land as your land drop. It's green.) When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. : Add . |
|
- NM
- EX
- VG
- G
Glimpse, the Unthinkable (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0355
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4/5 Legendary Creature - Illusion Rogue
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Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen. |
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- NM
- EX
- VG
- G
Gobland (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0374
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2/1 Land Creature - Mountain Goblin
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(Gobland isn't a spell, it's affected by summoning sickness, and it has ": Add .") Gobland can't block. |
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- NM
- EX
- VG
- G
Goblin Charbelcher
Mystery Booster 2
(R)
Collector #: 0221
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Artifact
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, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
Goblin Gang Leader
Mystery Booster 2
(U)
Collector #: 0144
|
2/2 Creature - Goblin Warrior
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When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens. | |
- NM
- EX
- VG
- G
Goblin Guide
Mystery Booster 2
(R)
Collector #: 0058
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
Goblin King
Mystery Booster 2
(R)
Collector #: 0191
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2/2 Creature - Goblin
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Other Goblins get +1/+1 and have mountainwalk. | |
- NM
- EX
- VG
- G
Goblin Lackey
Mystery Booster 2
(U)
Collector #: 0192
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Creature - Goblin
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Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
Goblin Recruiter
Mystery Booster 2
(U)
Collector #: 0193
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1/1 Creature - Goblin
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When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order. | |
- NM
- EX
- VG
- G
Goblin Settler
Mystery Booster 2
(U)
Collector #: 0131
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1/1 Creature - Goblin
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When Goblin Settler enters the battlefield, destroy target land. | |
- NM
- EX
- VG
- G
101 - 125 of 370 results