MTG / Mystery Booster 2
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Meandered Towershell (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0340
|
Enchantment - Aura
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Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature." |
|
- NM
- EX
- VG
- G
Mental Misstep
Mystery Booster 2
(U)
Collector #: 0030
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Instant
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Counter target spell with converted mana cost 1. | |
- NM
- EX
- VG
- G
Mind Twist
Mystery Booster 2
(R)
Collector #: 0184
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Sorcery
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Target player discards X cards at random. | |
- NM
- EX
- VG
- G
Magus of the Chains (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0313
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2/2 Creature - Human Wizard
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If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card. | |
- NM
- EX
- VG
- G
Mana Flare
Mystery Booster 2
(R)
Collector #: 0196
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Enchantment
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Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
Mana Short
Mystery Booster 2
(R)
Collector #: 0166
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Instant
|
Tap all lands target player controls and that player loses all unspent mana. | |
- NM
- EX
- VG
- G
Manabond
Mystery Booster 2
(R)
Collector #: 0208
|
Enchantment
|
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. | |
- NM
- EX
- VG
- G
Map to Lorthos's Temple (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0295
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Enchantment - Quest
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Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
|
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- NM
- EX
- VG
- G
Marchesa's Surprise Party (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0267
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Conspiracy - Secret Mission
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(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)
Reward - Draw a card. |
|
- NM
- EX
- VG
- G
Mardu Outrider
Mystery Booster 2
(R)
Collector #: 0001
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5/5 Creature - Orc Warrior
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As an additional cost to cast this spell, discard a card. | |
- NM
- EX
- VG
- G
Meekstone
Mystery Booster 2
(R)
Collector #: 0227
|
Artifact
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Creatures with power 3 or greater don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
Memnite
Mystery Booster 2
(U)
Collector #: 0228
|
1/1 Artifact Creature - Construct
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- NM
- EX
- VG
- G
Merchant Scroll
Mystery Booster 2
(C)
Collector #: 0167
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Sorcery
|
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
Microscope (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0368
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Artifact
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: Surveil 1. : Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.) |
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- NM
- EX
- VG
- G
Mindbreak Trap
Mystery Booster 2
(M)
Collector #: 0168
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Instant - Trap
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If an opponent cast three or more spells this turn, you may pay rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. |
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- NM
- EX
- VG
- G
Minsc & Boo, Timeless Heroes
Mystery Booster 2
(M)
Collector #: 0088
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Legendary Planeswalker - Minsc
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When Minsc & Boo, Timeless Heroes enter the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [-2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander. |
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- NM
- EX
- VG
- G
Mirri's Guile
Mystery Booster 2
(R)
Collector #: 0209
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Enchantment
|
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. | |
- NM
- EX
- VG
- G
Mishra's Bauble
Mystery Booster 2
(U)
Collector #: 0097
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Artifact
|
, Sacrifice Mishra’s Bauble: Look at the top card of target player’s library. Draw a card at the beginning of the next turn’s upkeep. | |
- NM
- EX
- VG
- G
Mothers Yamazaki (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0359
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2/2 Legendary Creature - Human Samurai
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Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste. |
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- NM
- EX
- VG
- G
Mox Poison (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0369
|
Artifact
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: Add one mana of any color. You get two poison counters. | |
- NM
- EX
- VG
- G
Muraganda Eldrazi (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0283
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6/5 Creature - Eldrazi Dinosaur
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Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.) |
|
- NM
- EX
- VG
- G
Mutilate
Mystery Booster 2
(R)
Collector #: 0045
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Sorcery
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All creatures get -1/-1 until end of turn for each Swamp you control. | |
- NM
- EX
- VG
- G
Mystic Sanctuary
Mystery Booster 2
(C)
Collector #: 0110
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Land - Island
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Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. |
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- NM
- EX
- VG
- G
Mystical Dispute
Mystery Booster 2
(U)
Collector #: 0031
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Instant
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This spell costs less to cast if it targets a blue spell. Counter target spell unless its controller pays . |
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- NM
- EX
- VG
- G
Nalathni Dragon
Mystery Booster 2
(R)
Collector #: 0197
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1/1 Creature - Dragon
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Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step |
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- NM
- EX
- VG
- G
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