MTG / Mystery Booster 2
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New Master of Arms (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0284
|
2/2 Creature - Human Soldier
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First strike Prevent all combat damage that would be dealt by blocking creatures that are tapped. : Tap target creature blocking New Master of Arms. |
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- NM
- EX
- VG
- G
Night of the Flying Merfolk (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0296
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Enchantment - Saga
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Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I - Create two 1/1 blue Merfolk creature tokens. II - Put a flying counter on each tapped creature you control. III - Draw a card for each creature you control that dealt combat damage to a player this turn. |
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- NM
- EX
- VG
- G
Noxious Revival
Mystery Booster 2
(U)
Collector #: 0070
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Instant
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Put target card from a graveyard on top of its owner's library. | |
- NM
- EX
- VG
- G
Oddric, Lunar Marquis (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0315
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3/3 Legendary Creature - Human Soldier
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At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add ." | |
- NM
- EX
- VG
- G
Omnipresent Impostor (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0268
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2/1 Basic Creature - Shapeshifter
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Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For Example, if you search for two land cards, you may find Omnipresent Impostor and a land card.) |
|
- NM
- EX
- VG
- G
Orb of Origin (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0370
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Poly Artifact
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: Add one mana of any color. Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional to activate if its cost doesn't already include . As long as a continuous artifact is tapped, it loses all abilities.) |
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- NM
- EX
- VG
- G
Panglacial Shinobi (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0298
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1/3 Creature - Wurm Ninja
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Library ninjutsu (, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.) Whenever Panglacial Shinobi deals combat damage to a player, draw a card. |
|
- NM
- EX
- VG
- G
Narod, the Beige Flower (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0360
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0/5 Legendary Creature - Plant Rogue
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Each creature assigns combat damage equal to its mana value rather than its power. | |
- NM
- EX
- VG
- G
Narset, Parter of Veils
Mystery Booster 2
(U)
Collector #: 0032
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
Natural Order
Mystery Booster 2
(M)
Collector #: 0210
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Sorcery
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As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
Naturalize 2 (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0341
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Instant
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Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.) | |
- NM
- EX
- VG
- G
Nature's Claim
Mystery Booster 2
(C)
Collector #: 0069
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Instant
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Destroy target artifact or enchantment. Its controller gains 4 life. | |
- NM
- EX
- VG
- G
No-Regrets Egret (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0297
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2/2 Creature - Bird Scout
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Flying Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.) |
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- NM
- EX
- VG
- G
Noble Ox (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0285
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2/4 Creature - Noble Ox
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Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures. |
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- NM
- EX
- VG
- G
Nomads en-Kor
Mystery Booster 2
(C)
Collector #: 0149
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1/1 Creature - Kor Nomad Soldier
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: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. | |
- NM
- EX
- VG
- G
Norwood Priestess
Mystery Booster 2
(R)
Collector #: 0211
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1/1 Creature - Elf Druid
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: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. | |
- NM
- EX
- VG
- G
O-Kagachi, Vengeful Kami
Mystery Booster 2
(M)
Collector #: 0138
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6/6 Legendary Creature - Dragon Spirit
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Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. |
|
- NM
- EX
- VG
- G
Oath of Druids
Mystery Booster 2
(M)
Collector #: 0212
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Enchantment
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At the beginning of each player’s upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard. | |
- NM
- EX
- VG
- G
Omenpath to Naya (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0379
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Land - Omenpath
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Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) : Add , , or . |
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- NM
- EX
- VG
- G
Once Upon a Time
Mystery Booster 2
(R)
Collector #: 0071
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Instant
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If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature of land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
Oracle of the Alpha (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0259
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2/3 Creature - Bird Wizard
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Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1. |
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- NM
- EX
- VG
- G
Pact of Negation
Mystery Booster 2
(R)
Collector #: 0169
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Instant
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Counter target spell. At the beginning of your next upkeep pay . If you don't, you lose the game. |
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- NM
- EX
- VG
- G
Paradoxical Outcome
Mystery Booster 2
(R)
Collector #: 0033
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Instant
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Return any number of target nonland, nontoken permanents you control to their owner's hands. Draw a card for each card returned to your hand this way. | |
- NM
- EX
- VG
- G
Path to Exile
Mystery Booster 2
(U)
Collector #: 0015
|
Instant
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
Penumbra Umbra (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0342
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Enchantment - Aura
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Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
|
- NM
- EX
- VG
- G
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