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Sleight of Hand
Portal II
(C)
Collector #: 046 | ![]()
Sorcery
|
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
Piracy
Portal II
(R)
Collector #: 042 | ![]() ![]()
Sorcery
|
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. | |
Goblin Lore
Portal II
(U)
Collector #: 099 | ![]() ![]()
Sorcery
|
Draw four cards, then discard three cards at random. | |
Tree Monkey
Portal II
(C)
Collector #: 148 | ![]()
1/1 Creature - Ape
|
Reach (This creature can block creatures with flying.) | |
Razorclaw Bear
Portal II
(R)
Collector #: 142 | ![]() ![]() ![]()
3/3 Creature - Bear
|
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. | |
Mountain (A) |
Basic Land - Mountain
|
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Swamp (C) |
Basic Land - Swamp
|
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Goblin War Strike
Portal II
(C)
Collector #: 105 | ![]()
Sorcery
|
Goblin War Strike deals damage equal to the number of Goblins you control to target player. | |
Relentless Assault
Portal II
(R)
Collector #: 115 | ![]() ![]() ![]()
Sorcery
|
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
Goblin Firestarter
Portal II
(U)
Collector #: 096 | ![]()
1/1 Creature - Goblin
|
Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared. | |
Goblin General
Portal II
(R)
Collector #: 097 | ![]() ![]() ![]()
1/1 Creature - Goblin Warrior
|
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. | |
Bear Cub
Portal II
(C)
Collector #: 123 | ![]() ![]()
2/2 Creature - Bear
|
Nature's Lore
Portal II
(C)
Collector #: 135 | ![]() ![]()
Sorcery
|
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. | |
Dakmor Sorceress
Portal II
(R)
Collector #: 071 | ![]() ![]()
*/4 Creature - Human Wizard
|
Dakmor Sorceress's power is equal to the number of Swamps you control. | |
Plains (B) |
Basic Land - Plains
|
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Sylvan Yeti
Portal II
(R)
Collector #: 147 | ![]() ![]() ![]()
*/4 Creature - Yeti
|
Sylvan Yeti's power is equal to the number of cards in your hand. | |
River Bear
Portal II
(U)
Collector #: 144 | ![]() ![]()
3/3 Creature - Bear
|
Islandwalk (This creature is unblockable as long as defending player controls an Island.) | |
Wildfire
Portal II
(R)
Collector #: 120 | ![]() ![]() ![]()
Sorcery
|
Each player sacrifices four lands. Wildfire deals 4 damage to each creature. | |
Goblin Matron
Portal II
(U)
Collector #: 100 | ![]() ![]()
1/1 Creature - Goblin
|
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. | |
Steam Catapult
Portal II
(R)
Collector #: 022 | ![]() ![]() ![]()
2/3 Creature - Human Soldier
|
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Mountain (C) |
Basic Land - Mountain
|
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Armageddon
Portal II
(R)
Collector #: 012 | ![]() ![]()
Sorcery
|
Destroy all lands. | |
Righteous Fury
Portal II
(R)
Collector #: 021 | ![]() ![]() ![]()
Sorcery
|
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. | |
Goblin War Cry
Portal II
(U)
Collector #: 104 | ![]() ![]()
Sorcery
|
Target opponent chooses a creature they control. Other creatures they control can’t block this turn. | |
Golden Bear
Portal II
(C)
Collector #: 127 | ![]() ![]()
4/3 Creature - Bear
|