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Armageddon
Portal II
(R)
Collector #: 012 | ![]() ![]()
Sorcery
|
Destroy all lands. | |
Temporal Manipulation
Portal II
(R)
Collector #: 054 | ![]() ![]() ![]()
Sorcery
|
Take an extra turn after this one. | |
Norwood Priestess
Portal II
(R)
Collector #: 137 | ![]() ![]() ![]()
1/1 Creature - Elf Druid
|
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Razorclaw Bear
Portal II
(R)
Collector #: 142 | ![]() ![]() ![]()
3/3 Creature - Bear
|
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. | |
Goblin General
Portal II
(R)
Collector #: 097 | ![]() ![]() ![]()
1/1 Creature - Goblin Warrior
|
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. | |
Goblin War Strike
Portal II
(C)
Collector #: 105 | ![]()
Sorcery
|
Goblin War Strike deals damage equal to the number of Goblins you control to target player. | |
Talas Warrior
Portal II
(R)
Collector #: 053 | ![]() ![]() ![]()
2/2 Creature - Human Pirate Warrior
|
Talas Warrior is unblockable. | |
Deathcoil Wurm
Portal II
(R)
Collector #: 125 | ![]() ![]() ![]()
7/6 Creature - Wurm
|
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. | |
Bear Cub
Portal II
(C)
Collector #: 123 | ![]() ![]()
2/2 Creature - Bear
|
Swarm of Rats
Portal II
(C)
Collector #: 089 | ![]() ![]()
*/1 Creature - Rat
|
Swarm of Rats's power is equal to the number of Rats you control. | |
Tree Monkey
Portal II
(C)
Collector #: 148 | ![]()
1/1 Creature - Ape
|
Reach (This creature can block creatures with flying.) | |
Island (B) |
Basic Land - Island
|
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Relentless Assault
Portal II
(R)
Collector #: 115 | ![]() ![]() ![]()
Sorcery
|
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
Steam Catapult
Portal II
(R)
Collector #: 022 | ![]() ![]() ![]()
2/3 Creature - Human Soldier
|
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Goblin Matron
Portal II
(U)
Collector #: 100 | ![]() ![]()
1/1 Creature - Goblin
|
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. | |
Sleight of Hand
Portal II
(C)
Collector #: 046 | ![]()
Sorcery
|
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
Piracy
Portal II
(R)
Collector #: 042 | ![]() ![]()
Sorcery
|
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. | |
Earthquake
Portal II
(R)
Collector #: 094 | ![]() ![]()
Sorcery
|
Earthquake deals X damage to each creature without flying and each player. | |
Archangel
Portal II
(R)
Collector #: 011 | ![]() ![]() ![]()
5/5 Creature - Angel
|
Flying, vigilance | |
Goblin Lore
Portal II
(U)
Collector #: 099 | ![]() ![]()
Sorcery
|
Draw four cards, then discard three cards at random. | |
Mountain (A) |
Basic Land - Mountain
|
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Plains (B) |
Basic Land - Plains
|
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Nature's Lore
Portal II
(C)
Collector #: 135 | ![]() ![]()
Sorcery
|
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. | |
Island (C) |
Basic Land - Island
|
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Alaborn Zealot
Portal II
(U)
Collector #: 006 | ![]()
1/1 Creature - Human Soldier
|
Whenever Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. | |