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Duskwatch Recruiter
Shadows Over Innistrad
(U)
Collector #: 203
FOIL
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2/2 Creature - Human Warrior Werewolf
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: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. Krallenhorde Howler Creature - Werewolf 3/3 Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. |
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Cryptolith Rite
Shadows Over Innistrad
(R)
Collector #: 200
FOIL
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Enchantment
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Creatures you control have ": Add one mana of any color to your mana pool." | |
Archangel Avacyn
Shadows Over Innistrad
(M)
Collector #: 005
FOIL
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4/4 Legendary Creature - Angel
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Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creature you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. ----Transform---- Avacyn, the Purifier Legendary Creature - Angel 6/5 Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. 6/5 |
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Thalia's Lieutenant
Shadows Over Innistrad
(R)
Collector #: 043
FOIL
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1/1 Creature - Human Soldier
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When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. |
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Essence Flux
Shadows Over Innistrad
(U)
Collector #: 061
FOIL
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Instant
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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. | |
Thing in the Ice
Shadows Over Innistrad
(R)
Collector #: 092
FOIL
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0/4 Creature - Horror
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Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. ----Transform---- Awoken Horror Creature - Kraken Horror 7/8 When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. |
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Village Messenger
Shadows Over Innistrad
(U)
Collector #: 190
FOIL
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1/1 Creature - Human Werewolf
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Haste At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. ----Transform---- Moonrise Intruder Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player casts two or more spells last turn, transform Moonrise Intruder. |
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Asylum Visitor
Shadows Over Innistrad
(R)
Collector #: 099
FOIL
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3/1 Creature - Vampire WIzard
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At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Nahiri, the Harbinger
Shadows Over Innistrad
(M)
Collector #: 247
FOIL
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Legendary Planeswalker - Nahiri
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[+2]: You may discard a card. If you do, draw a card. [-2]: Exile target enchantment, tapped artifiact, or tapped creature. [-8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. |4| |
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Topplegeist
Shadows Over Innistrad
(U)
Collector #: 045
FOIL
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1/1 Creature - Spirit
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Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. |
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Stensia Masquerade
Shadows Over Innistrad
(U)
Collector #: 184
FOIL
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Enchantment
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Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Rattlechains
Shadows Over Innistrad
(R)
Collector #: 081
FOIL
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2/1 Creature - Spirit
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Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. |
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Insolent Neonate
Shadows Over Innistrad
(C)
Collector #: 168
FOIL
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1/1 Creature - Vampire
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Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. |
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Always Watching
Shadows Over Innistrad
(R)
Collector #: 001
FOIL
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Enchantment
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Nontoken creatures you control get +1/+1 and have vigilance. | |
Accursed Witch
Shadows Over Innistrad
(U)
Collector #: 097
FOIL
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4/2 Creature - Human Shaman
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Spells your opponents cast that target Accursed Witch cost less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. ----Transform---- Infectious Curse Enchantment - Aura Curse Enchant player Spells you cast that target enchanted player cost less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. |
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Altered Ego
Shadows Over Innistrad
(R)
Collector #: 241
FOIL
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0/0 Creature - Shapeshifter
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Altered Ego can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. |
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Declaration in Stone
Shadows Over Innistrad
(R)
Collector #: 012
FOIL
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Sorcery
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Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. | |
Olivia's Bloodsworn
Shadows Over Innistrad
(U)
Collector #: 127
FOIL
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2/1 Creature - Vampire Soldier
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Flying Olivia's Bloodsworn can't block. : Target Vampire gains haste until end of turn. |
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Breakneck Rider
Shadows Over Innistrad
(U)
Collector #: 147
FOIL
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3/3 Creature - Human Scout Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. ----Transform---- Neck Breaker Creature Werewolf 4/3 Attacking creatures you control get +1/+0 and have trample. At beginning of each upkeep, if a player casts two or more spells last turn, transform Neck Breaker. |
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Skeleton Key
Shadows Over Innistrad
(U)
Collector #: 263
FOIL
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Artifact - Equipment
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Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip |
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Startled Awake
Shadows Over Innistrad
(M)
Collector #: 088
FOIL
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Sorcery
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Target opponent mills thirteen cards. : Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery. ----Transform---- Persistent Nightmare Creature - Nightmare 1/1 Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. |
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Cult of the Waxing Moon
Shadows Over Innistrad
(U)
Collector #: 201
FOIL
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5/4 Creature - Human Shaman
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Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield. | |
Falkenrath Gorger
Shadows Over Innistrad
(R)
Collector #: 155
FOIL
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2/1 Creature - Vampire Berserker
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Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | |
Warped Landscape
Shadows Over Innistrad
(C)
Collector #: 280
FOIL
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Land
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: Add to your mana pool. , , Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
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Lightning Axe
Shadows Over Innistrad
(U)
Collector #: 170
FOIL
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Instant
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As an additional cost to cast Lightning Axe, discard a card or pay . Lightning Axe deals 5 damage to target creature. |
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