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Stensia Masquerade
Shadows Over Innistrad
(U)
Collector #: 184 | ![]() ![]()
Enchantment
|
Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness ![]() ![]() | |
Fortified Village
Shadows Over Innistrad
(R)
Collector #: 274 |
Land
|
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't Fortified Village enters the battlefield tapped.![]() ![]() ![]() | |
Nahiri, the Harbinger
Shadows Over Innistrad
(M)
Collector #: 247 | ![]() ![]() ![]()
Legendary Planeswalker - Nahiri
|
[+2]: You may discard a card. If you do, draw a card. [-2]: Exile target enchantment, tapped artifiact, or tapped creature. [-8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. |4| | |
Choked Estuary
Shadows Over Innistrad
(R)
Collector #: 270 |
Land
|
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.![]() ![]() ![]() | |
Thing in the Ice
Shadows Over Innistrad
(R)
Collector #: 092 | ![]() ![]()
0/4 Creature - Horror
|
Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. ----Transform---- Awoken Horror Creature - Kraken Horror 7/8 When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. | |
Erdwal Illuminator
Shadows Over Innistrad
(U)
Collector #: 060 | ![]() ![]()
1/3 Creature - Spirit
|
Flying Whenever you investigate for the first time each turn, investigate an additional time. | |
Human Soldier Token
Shadows Over Innistrad
(S)
Collector #: 002 |
1/1 Token Creature - Human Soldier
|
Port Town
Shadows Over Innistrad
(R)
Collector #: 278 |
Land
|
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.![]() ![]() ![]() | |
Tormenting Voice
Shadows Over Innistrad
(C)
Collector #: 186 | ![]() ![]()
Sorcery
|
As an additional cost to cast Tormenting Voice, discard a card. Draw two cards. | |
Epiphany at the Drownyard
Shadows Over Innistrad
(R)
Collector #: 059 | ![]() ![]()
Instant
|
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. | |
Forsaken Sanctuary
Shadows Over Innistrad
(U)
Collector #: 273 |
Land
|
Forsaken Sanctuary enters the battlefield tapped.![]() ![]() ![]() | |
Manic Scribe
Shadows Over Innistrad
(U)
Collector #: 073 | ![]() ![]()
0/3 Creature - Human Wizard
|
When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium - At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards. | |
Watcher in the Web
Shadows Over Innistrad
(C)
Collector #: 239 | ![]() ![]()
2/5 Creature - Spider
|
Reach (This creature can block creatures with flying.) Watcher in the Web can block an additional seven creatures each combat. | |
Vessel of Volatility
Shadows Over Innistrad
(C)
Collector #: 189 | ![]() ![]()
Enchantment
|
![]() ![]() Add ![]() ![]() ![]() ![]() | |
Bygone Bishop
Shadows Over Innistrad
(R)
Collector #: 008 | ![]() ![]()
2/3 Creature - Spirit Cleric
|
Flying Whenever you cast a creature spell with a converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with " ![]() | |
Ever After
Shadows Over Innistrad
(R)
Collector #: 109 | ![]() ![]() ![]()
Sorcery
|
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. | |
Insect Token
Shadows Over Innistrad
(S)
Collector #: 007 |
1/1 Token Creature - Insect
|
Drownyard Temple
Shadows Over Innistrad
(R)
Collector #: 271 |
Land
|
![]() ![]() ![]() | |
Howlpack Resurgence
Shadows Over Innistrad
(U)
Collector #: 211 | ![]() ![]()
Enchantment
|
Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. | |
Loam Dryad
Shadows Over Innistrad
(C)
Collector #: 216 | ![]()
1/2 Creature - Dryad Horror
|
![]() | |
Duskwatch Recruiter
Shadows Over Innistrad
(U)
Collector #: 203 | ![]() ![]()
2/2 Creature - Human Warrior Werewolf
|
![]() ![]() At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. Krallenhorde Howler Creature - Werewolf 3/3 Creature spells you cast cost ![]() At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. | |
Pieces of the Puzzle
Shadows Over Innistrad
(C)
Collector #: 078 | ![]() ![]()
Sorcery
|
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. | |
Falkenrath Gorger
Shadows Over Innistrad
(R)
Collector #: 155 | ![]()
2/1 Creature - Vampire Berserker
|
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | |
Behind the Scenes
Shadows Over Innistrad
(U)
Collector #: 100 | ![]() ![]()
Enchantment
|
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)![]() ![]() | |
Hermit of the Natterknolls
Shadows Over Innistrad
(U)
Collector #: 209 | ![]() ![]()
2/3 Creature - Human Werewolf
|
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. ----Transform---- Lone Wolf of the Natterknolls Creature - Werewolf 3/5 Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. | |