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Auton Soldier
Universes Beyond: Doctor Who
(R)
Collector #: 0036 |
0/0 Artifact Creature - Alien Soldier
|
You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield. except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) | |
Stormcarved Coast
Universes Beyond: Doctor Who
(R)
Collector #: 0308 |
Land
|
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or . | |
Heroic Intervention
Universes Beyond: Doctor Who
(R)
Collector #: 0233 |
Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
Lightning Greaves
Universes Beyond: Doctor Who
(U)
Collector #: 0243 |
Artifact - Equipment
|
Equipped creature has haste and shroud. Equip | |
Cybermen Squadron
Universes Beyond: Doctor Who
(R)
Collector #: 0176 |
5/5 Artifact Creature - Cyberman
|
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent ohter than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) | |
Everybody Lives!
Universes Beyond: Doctor Who
(R)
Collector #: 0018 |
Instant
|
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn. | |
Reliquary Tower
Universes Beyond: Doctor Who
(U)
Collector #: 0296 |
Land
|
You have no maximum hand size. : Add . | |
Snuff Out
Universes Beyond: Doctor Who
(U)
Collector #: 0222 |
Instant
|
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. | |
Displaced Dinosaurs
Universes Beyond: Doctor Who
(U)
Collector #: 0100 |
7/7 Creature - Dinosaur
|
As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.) | |
Sol Ring
Universes Beyond: Doctor Who
(U)
Collector #: 0245 |
Artifact
|
: Add . | |
Quantum Misalignment
Universes Beyond: Doctor Who
(R)
Collector #: 0052 |
Sorcery
|
Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Flaming Tyrannosaurus
Universes Beyond: Doctor Who
(R)
Collector #: 0085 |
5/5 Creature - Dinosaur
|
Menace Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. | |
Thought Vessel
Universes Beyond: Doctor Who
(U)
Collector #: 0255 |
Artifact
|
You have no maximum hand size. : Add . | |
Deserted Beach
Universes Beyond: Doctor Who
(R)
Collector #: 0270 |
Land
|
Deserted Beach enters the battlefield tapped unless you control two or more lands. : Add or . | |
Danny Pink
Universes Beyond: Doctor Who
(R)
Collector #: 0039 |
4/3 Legendary Creature - Human Soldier Advisor
|
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." | |
Sundown Pass
Universes Beyond: Doctor Who
(R)
Collector #: 0310 |
Land
|
Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or . | |
Haunted Ridge
Universes Beyond: Doctor Who
(R)
Collector #: 0286 |
Land
|
Haunted Beach enters the battlefield tapped unless you control two or more lands. : Add or . | |
Dinosaurs on a Spaceship
Universes Beyond: Doctor Who
(R)
Collector #: 0122 |
7/7 Creature - Dinosaur
|
Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4 - Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste. | |
Cyberman Patrol
Universes Beyond: Doctor Who
(U)
Collector #: 0174 |
2/2 Artifact Creature - Cyberman
|
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.) | |
Three Visits
Universes Beyond: Doctor Who
(U)
Collector #: 0235 |
Sorcery
|
Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
Shipwreck Marsh
Universes Beyond: Doctor Who
(R)
Collector #: 0305 |
Land
|
Shipwreck Marsh enters the battlefield tapped unless you control two or more lands. : Add or . | |
Overgrown Farmland
Universes Beyond: Doctor Who
(R)
Collector #: 0292 |
Land
|
Overgrown Farmland enters the battlefield tapped unless you control two or more lands. : Add or . | |
Drowned Catacomb
Universes Beyond: Doctor Who
(R)
Collector #: 0274 |
Land
|
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or . | |
Wedding Ring
Universes Beyond: Doctor Who
(M)
Collector #: 0213 |
Artifact
|
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. | |
Flesh Duplicate
Universes Beyond: Doctor Who
(R)
Collector #: 0044 |
0/0 Creature - Shapeshifter Rebel
|
You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) | |