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Anvil of Bogardan
Visions
(R)
Collector #: 141
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Artifact
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Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. |
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Vampiric Tutor
Visions
(R)
Collector #: 072
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Instant
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Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. | |
Tithe
Visions
(R)
Collector #: 023
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Instant
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Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. | |
Femeref Enchantress
Visions
(R)
Collector #: 129
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1/2 Creature - Human Druid
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Whenever an enchantment is put into a graveyard from the battlefield, draw a card. | |
Necromancy
Visions
(U)
Collector #: 064
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Enchantment
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You may cast Necromancy any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |
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Goblin Recruiter
Visions
(U)
Collector #: 080
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1/1 Creature - Goblin
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When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. | |
Retribution of the Meek
Visions
(R)
Collector #: 019
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Sorcery
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Destroy all creatures with power 4 or greater. They can't be regenerated. | |
Relentless Assault
Visions
(R)
Collector #: 091
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Sorcery
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Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
Undiscovered Paradise
Visions
(R)
Collector #: 167
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Land
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: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner’s hand. | |
Breathstealer's Crypt
Visions
(R)
Collector #: 127
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Enchantment
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If a player would draw a card, instead they draw a card and reveal it. If it’s a creature card, that player discards it unless they pay 3 life. | |
City of Solitude
Visions
(R)
Collector #: 102
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Enchantment
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Players can cast spells and activate abilities only during their own turns. | |
Teferi's Realm
Visions
(R)
Collector #: 044
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World Enchantment
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At the beginning of each player’s upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they’re phased out, they’re treated as though they don’t exist. Each one phases in before its controller untaps during their next untap step.) | |
Desertion
Visions
(R)
Collector #: 030
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Instant
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Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. | |
Sands of Time
Visions
(R)
Collector #: 153
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Artifact
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Each player skips their untap step. At the beginning of each player’s upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control. |
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Triangle of War
Visions
(R)
Collector #: 158
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Artifact
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, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other) | |
Elephant Grass
Visions
(U)
Collector #: 104
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Enchantment
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Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can’t attack you unless their controller pays for each creature they control that’s attacking you. |
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Three Wishes
Visions
(R)
Collector #: 045
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Instant
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Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. | |
Griffin Canyon
Visions
(R)
Collector #: 163
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Land
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: Add . : Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. |
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Natural Order
Visions
(R)
Collector #: 114
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Sorcery
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As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. |
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Squandered Resources
Visions
(R)
Collector #: 137
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Enchantment
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Sacrifice a land: Add one mana of any type the sacrificed land could produce. | |
Teferi's Puzzle Box
Visions
(R)
Collector #: 156
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Artifact
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At the beginning of each player’s draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards. | |
Prosperity
Visions
(U)
Collector #: 040
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Sorcery
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Each player draws X cards. | |
Phyrexian Walker
Visions
(C)
Collector #: 152
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0/3 Artifact Creature - Phyrexian Construct
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Quirion Ranger
Visions
(C)
Collector #: 117
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1/1 Creature - Elf Ranger
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Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. | |
Vision Charm
Visions
(C)
Collector #: 049
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Instant
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Choose one -
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