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Comet, Stellar Pup
Unfinity
(M)
Collector #: 166
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Legendary Planeswalker - Comet
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[0]: Roll a six-sided die. 1 or 2 - [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 - [-1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 - Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2]. 6 - [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. |5| |
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Mountain (238)
Unfinity
(L)
Collector #: 238
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Basic Land - Mountain
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Swamp (237)
Unfinity
(L)
Collector #: 237
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Basic Land - Swamp
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Mountain (243)
Unfinity
(L)
Collector #: 243
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Basic Land - Mountain
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Celebr-8000
Unfinity
(R)
Collector #: 185
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3/3 Artifact Creature - Clown Robot
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At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
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Playable Delusionary Hydra Sticker Sheet
Unfinity
(S)
Collector #: 030
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Attempted Murder
Unfinity
(U)
Collector #: 066
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Sorcery
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Choose target creature. Roll X six-sided dice. For each event result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow. | |
Island (241)
Unfinity
(L)
Collector #: 241
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Basic Land - Island
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Misunderstood Trapeze Elf Sticker Sheet
Unfinity
(S)
Collector #: 005
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Phyrexian Midway Bamboozle Sticker Sheet
Unfinity
(S)
Collector #: 018
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Magar of the Magic Strings
Unfinity
(M)
Collector #: 171
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3/3 Legendary Creature - Minotaur Performer
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: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." | |
Night Shift of the Living Dead
Unfinity
(U)
Collector #: 081
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Enchantment
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After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token. |
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Circuits Act
Unfinity
(C)
Collector #: 103
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Sorcery
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Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token. | |
Clowning Around
Unfinity
(C)
Collector #: 006
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Sorcery
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Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token. | |
Six-Sided Die
Unfinity
(C)
Collector #: 092
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Instant
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Choose target creature. Roll a six-sided die.
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Saw in Half
Unfinity
(R)
Collector #: 088
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Instant
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Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. | |
Clown Car
Unfinity
(R)
Collector #: 186
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1/1 Artifact - Vehicle
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When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2 |
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Island (236)
Unfinity
(L)
Collector #: 236
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Basic Land - Island
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Forest (239)
Unfinity
(L)
Collector #: 239
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Basic Land - Forest
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Forest (244)
Unfinity
(L)
Collector #: 244
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Basic Land - Forest
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Plains (240)
Unfinity
(L)
Collector #: 240
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Basic Land - Plains
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Swamp (242)
Unfinity
(L)
Collector #: 242
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Basic Land - Swamp
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Strength-Testing Hammer
Unfinity
(U)
Collector #: 193
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Artifact - Equipment
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Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip |
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________ Goblin
Unfinity
(C)
Collector #: 107
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2/2 Creature - Goblin Guest
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When this creature enters the battlefield, you may put a name sticker on it. Add for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) | |
Hall of Mirrors (4/6)
Unfinity
(R)
Collector #: 216
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Artifact - Attraction
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Visit - Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary if the chosen creature is legendary. | |